![]() ![]() If you're going to borrow level ideas from For one, there were platforms that flipped each time I jumped as Pac-Man, while another had platforms that would vanish and then appear at intermittent timed intervals. Others were less original, borrowing heavily from Super Mario 3D Land and games of its ilk. There's also fire and ice transformations, the former allowing Pac to glide large distances, while the other grants Pac with the ability to freeze enemies and fountains of water and lava. There's Chameleon Pac, allowing him to latch onto poles to swing from- no matter how unsanitary that may be. There's a transformation that turns Pac into a bouncing ball, allowing him to wall jump with ease. I can't forget about other transformations that led to some creative platforming. One level had me using Granite Pac, a Pac-Man transformation that turns our hero into a stone ball, and rolling around inside a gigantic makeshift pinball arena. Okay, things are getting a little interesting now. Not only did each have its own new mechanic or type of obstacle to contend with, but the levels were actually memorable to a degree. However, quickly I found myself being genuinely surprised by the quality of the majority of levels after. I ran through city streets, up on the rooftops of buildings, and leaped from vanishing platform to vanishing platform. Upon the first two levels of Pac-Man and the Ghostly Adventures 2, I had a very been-there, done-that feeling. The start of the game is innocent enough. Thus, what follows is five worlds of about ten levels each of 3D platforming action. He devises a plan to have an unassuming Pac-Man lead him to his treasured prize. The evil Betrayus from the Netherworld once again wishes to obtain the fabled repository, the canister that has every evil ghost sealed inside it, including Betrayus' physical form. Using the same cast of characters as the licensed cartoon of the same name (well, only without the number two in the title), Pac-Man and the Ghostly Adventures 2's tale is humorous and charming enough. Not only is it not that, but Pac-Man and the Ghostly Adventures 2 is actually an incredibly competent 3D platformer with clever level design, smartly hidden secrets, and in all a largely better game than its predecessor. Less than a year later, here comes the sequel, and one would think that for a game with such short time to brew would be a catastrophe. ![]() When I originally looked at the first Pac-Man and the Ghostly Adventures, I thought it would merely be an adequate licensed game at most, but I found myself enjoying the game and believed it to have some genuinely smart ideas, although not executed to a high caliber. Pac-Man's recent solo career, a complete lack of polish, and frustrating game mechanics. They had cameras that worked as well as Ms. Perhaps it's nostalgia of playing those games when these folks were younger, as someone new to the games like myself played them for the first time recently and didn't find them satisfying at all. Pac-Man fans seem to cherish the Pac-Man World series that mostly appeared in the PlayStation 2, GameCube, and Xbox generation of home consoles. ![]()
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